Weapons and Equipment Table

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inner sphere weapons and equipment table
Type Heat Damage Minimum Range Short Range Medium Range Long Range Extreme Range Tons Critical Slots Ammo Per Ton Rules Level Availability
Energy Weapons
Small Laser 1 3 1 2 3 0.5 1 1
Medium Laser 3 5 1–3 4–6 7–9 1 1 1
Large Laser 8 8 1–5 6–10 11–15 5 2 1
PPC 10 10 3 1–6 7–12 13–18 7 3 1
Flamer 3 2 1 2 3 1 1 1
ER Small Laser 2 3 1–2 3–4 5 0.5 1 2
ER Medium Laser 5 5 1–4 5–8 9–12 1 1 2
ER Large Laser 12 8 1–7 8–14 15–19 5 2 2
Small Pulse Laser 2 3 1 2 3 1 1 2
Medium Pulse Laser 4 6 1–2 3–4 5–6 2 1 2
Large Pulse Laser 10 9 1–3 4–7 8–10 7 2 2
Snub-Nose PPC 10 10/8/5 1–9 10–13 14–15 6 2 2
ER PPC 15 10 1–7 8–14 15–23 7 3 2
Heavy PPC 15 15 3 1–6 7–12 13–18 10 4 2
Laser AMS 5 * 1.5 1 2
Ballistic Weapons
Autocannon/2 1 2 4 1–8 9–16 17–24 6 1 45 1
Autocannon/5 1 5 3 1–6 7–12 13–18 8 4 20 1
Autocannon/10 3 10 1–5 6–10 11–15 12 7 10 1
Autocannon/20 7 20 1–3 4–6 7–9 14 10 5 1
Machine Gun 0 2 1 2 3 0.5 1 200 1
Vehicle Flamer 3 2 1 2 3 0.5 1 20 1
Light Gauss Rifle 1 8 1–8 9–17 18–25 12 5 16 2
Gauss Rifle 1 15 2 1–7 8–14 15–22 15 7 8 2
Heavy Gauss Rifle 2 25/20/10 4 1–6 7–13 14–20 18 11 4 2
LB 2-X AC 1 2 1–9 10–18 19–27 6 4 45 2
LB 5-X AC 1 5 1–8 9–16 17–24 8 5 20 2
LB 10-X AC 2 10 1–6 7–12 13–18 11 6 10 2
LB 20-X AC 6 20 1–4 5–8 9–12 14 11 5 2
Ultra AC/2 1 2 3 1–7 8–15 16–22 7 3 45 2
Ultra AC/5 1 5 2 1–6 7–13 14–20 9 5 20 2
Ultra AC/10 4 10 1–6 7–12 13–18 13 7 10 2
Ultra AC/20 8 20 1–4 5–8 9–12 15 10 5 2
Anti-Missile System 1 * 0.5 1 12 2
Missile Weapons
LRM 5 2 1/missile 6 1–7 8–14 15–21 2 1 24 1
LRM 10 4 1/missile 6 1–7 8–14 15–21 5 2 12 1
LRM 15 5 1/missile 6 1–7 8–14 15–21 7 3 8 1
LRM 20 6 1/missile 6 1–7 8–14 15–21 10 5 6 1
SRM 2 2 2/missile 1–3 4–6 7–9 1 1 50 1
SRM 4 3 2/missile 1–3 4–6 7–9 2 1 25 1
SRM 6 4 2/missile 1–3 4–6 7–9 3 2 15 1
MRM 10 4 1/missile 1–3 4–8 9–15 3 1 24 2
MRM 20 6 1/missile 1–3 4–8 9–15 7 3 12 2
MRM 30 10 1/missile 1–3 4–8 9–15 10 5 8 2
MRM 40 12 1/missile 1–3 4–8 9–15 12 7 6 2
MML 3 (LRM Mode)
MML 3 (SRM Mode)
2 1/msl 6 1–7 8–14 15–21 1.5 2 40 2
2 2/msl 1–3 4–6 7–9 33
MML 5 (LRM Mode)
MML 5 (SRM Mode)
4 1/msl 6 1–7 8–14 15–21 3 3 24 2
4 2/msl 1–3 4–6 7–9 20
MML 7 (LRM Mode)
MML 7 (SRM Mode)
6 1/msl 6 1–7 8–14 15–21 4.5 4 17 2
6 2/msl 1–3 4–6 7–9 14
MML 9 (LRM Mode)
MML 9 (SRM Mode)
8 1/msl 6 1–7 8–14 15–21 6 5 13 2
8 2/msl 1–3 4–6 7–9 11
Rocket Launcher 10 3 1/missile 1–5 6–11 12–18 0.5 1 1 Shot 2
Rocket Launcher 15 4 1/missile 1–4 5–9 10–15 1 2 1 Shot 2
Rocket Launcher 20 5 1/missile 1–3 4–7 8–12 1.5 3 1 Shot 2
Streak SRM 2 2 2/missile 1–3 4–6 7–9 1 1 50 2
Streak SRM 4 3 2/missile 1–3 4–6 7–9 3 1 25 2
Streak SRM 6 4 2/missile 1–3 4–6 7–9 4.5 2 15 2
Narc Missile Beacon 0 1–3 4–6 7–9 5 2 6 2
iNarc Missile Beacon 0 1–4 5–8 9–12 5 3 4 2
Melee Weapons
Hatchet 0 Tons/5 1 Tons/15 Tons/15 1
Mace 0 Tons/4 1 Tons/10 Tons/10 2
Sword 0 (Tons/10)+1 1 Tons/20 Tons/20 2
Artillery Weapons
Arrow IV Launcher 10 20 8 maps 15 15 5 3
Thumper 6 15 21 maps 15 15 20 3
Sniper 10 20 18 maps 20 20 10 3
Long Tom 20 25 30 maps 30 30 5 3
Equipment & Support Systems
Single Heat Sink -1 1 1 1
Anti-Personnel (A-Pod) 0 1D6* 0 0.5 1 1 Shot 2
Artemis IV FCS 0 * 1 1 2
Experimental EW Suite 0 1–4 7.5 5 3
Beagle Active Probe 0 1–4 1.5 2 2
Bloodhound Active Probe 0 1–8 2 2 3
Guardian ECM 0 1–6 1.5 2 2
Angel ECM 0 1–6 2 2 3
CASE 0 0.5 1 2
Double Heat Sink -2 1 3 2
Laser Heat Sink -2 1 1 2
MASC 0 Tons/20 Tons/20 2
Light TAG 0 1–3 4–6 7–9 0.5 1 2
TAG 0 1–5 6–9 10–15 1 1 2
Targeting Computer 0 * * * * * 2