Weapons and Equipment Table: Difference between revisions

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| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Laser Anti-Missile System|Laser AMS]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 3
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
|-
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|-
|-


| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Hatchet]]
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Hatchet (Mech)|Hatchet]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/5
Line 810: Line 825:
|-
|-


| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Mace (Melee Weapon)|Mace]]
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Mace (Mech)|Mace]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/4
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/4
Line 823: Line 838:
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-


| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Sword (Melee Weapon)|Sword]]
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Sword (Mech)|Sword]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | (Tons/10)+1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | (Tons/10)+1
Line 840: Line 856:


| colspan="13" style="padding: 8px; font-style: italic; font-weight: bold; text-align: left; border: 1px solid #a2a9b1; background: #f0f0f0;" | Artillery Weapons
| colspan="13" style="padding: 8px; font-style: italic; font-weight: bold; text-align: left; border: 1px solid #a2a9b1; background: #f0f0f0;" | Artillery Weapons
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Arrow IV Artillery|Arrow IV Launcher]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 10
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 8 maps
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 5
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 3
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Thumper Artillery Piece|Thumper]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 6
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 21 maps
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 3
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Sniper Artillery Piece|Sniper]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 10
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 18 maps
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 10
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 3
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Long Tom Artillery Piece|Long Tom]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 25
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 30 maps
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 30
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 30
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 5
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 3
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| colspan="13" style="padding: 8px; font-style: italic; font-weight: bold; text-align: left; border: 1px solid #a2a9b1; background: #f0f0f0;" | Equipment & Support Systems
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Heat Sink|Single Heat Sink]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | -1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 1
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Anti-Personnel Pod|Anti-Personnel (A-Pod)]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1D6 (BA/Inf)
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0 (Own Hex)
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1 Shot
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Artemis IV FCS]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Beagle Active Probe]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1–4
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 2
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Cellular Ammunition Storage Equipment|CASE]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Double Heat Sink]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | -2
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 3
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Laser Heat Sink]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | -2
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Guardian ECM Suite|Guardian ECM]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1–6
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 2
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Myomer Accelerator Signal Circuitry|MASC]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | Tons/20
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Target Acquisition Gear|TAG]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1–5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 6–9
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 10–15
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Light Target Acquisition Gear|Light TAG]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1–3
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 4–6
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 7–9
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0.5
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 1
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
| style="padding: 8px; font-weight: bold; border: 1px solid #a2a9b1;" | [[Targeting Computer]]
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | 0
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | *
| style="padding: 8px; text-align: center; border: 1px solid #a2a9b1;" | —
| style="padding: 8px; border: 1px solid #a2a9b1;" | Level 2
| style="padding: 8px; border: 1px solid #a2a9b1;" | —
|-
|-


|}
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Revision as of 11:09, 11 July 2026

inner sphere weapons and equipment table
Type Heat Damage Minimum Range Short Range Medium Range Long Range Extreme Range Tons Critical Slots Ammo Per Ton Rules Level Availability
Energy Weapons
Small Laser 1 3 1 2 3 0.5 1 Level 1
Medium Laser 3 5 1–3 4–6 7–9 1 1 Level 1
Large Laser 8 8 1–5 6–10 11–15 5 2 Level 1
PPC 10 10 3 1–6 7–12 13–18 7 3 Level 1
Flamer 3 2 1 2 3 1 1 Level 1
ER Small Laser 2 3 1–2 3–4 5 0.5 1 Level 2
ER Medium Laser 5 5 1–4 5–8 9–12 1 1 Level 2
ER Large Laser 12 8 1–7 8–14 15–19 5 2 Level 2
Small Pulse Laser 2 3 1 2 3 1 1 Level 2
Medium Pulse Laser 4 6 1–2 3–4 5–6 2 1 Level 2
Large Pulse Laser 10 9 1–3 4–7 8–10 7 2 Level 2
Snub-Nose PPC 10 10/8/5 1–9 10–13 14–15 6 2 Level 2
ER PPC 15 10 1–7 8–14 15–23 7 3 Level 2
Heavy PPC 15 15 3 1–6 7–12 13–18 10 4 Level 2
Laser AMS 5 * 1.5 1 Level 3
Ballistic Weapons
Autocannon/2 1 2 4 1–8 9–16 17–24 6 1 45 Level 1
Autocannon/5 1 5 3 1–6 7–12 13–18 8 4 20 Level 1
Autocannon/10 3 10 1–5 6–10 11–15 12 7 10 Level 1
Autocannon/20 7 20 1–3 4–6 7–9 14 10 5 Level 1
Machine Gun 0 2 1 2 3 0.5 1 200 Level 1
Vehicle Flamer 3 2 1 2 3 0.5 1 20 Level 1
Light Gauss Rifle 1 8 1–8 9–17 18–25 12 5 16 Level 2
Gauss Rifle 1 15 2 1–7 8–14 15–22 15 7 8 Level 2
Heavy Gauss Rifle 2 25/20/10 4 1–6 7–13 14–20 18 11 4 Level 2
LB 2-X AC 1 2 1–9 10–18 19–27 6 4 45 Level 2
LB 5-X AC 1 5 1–8 9–16 17–24 8 5 20 Level 2
LB 10-X AC 2 10 1–6 7–12 13–18 11 6 10 Level 2
LB 20-X AC 6 20 1–4 5–8 9–12 14 11 5 Level 2
Ultra AC/2 1 2 3 1–7 8–15 16–22 7 3 45 Level 2
Ultra AC/5 1 5 2 1–6 7–13 14–20 9 5 20 Level 2
Ultra AC/10 4 10 1–6 7–12 13–18 13 7 10 Level 2
Ultra AC/20 8 20 1–4 5–8 9–12 15 10 5 Level 2
Anti-Missile System 1 * 0.5 1 12 Level 2
Missile Weapons
LRM 5 2 1/missile 6 1–7 8–14 15–21 2 1 24 Level 1
LRM 10 4 1/missile 6 1–7 8–14 15–21 5 2 12 Level 1
LRM 15 5 1/missile 6 1–7 8–14 15–21 7 3 8 Level 1
LRM 20 6 1/missile 6 1–7 8–14 15–21 10 5 6 Level 1
SRM 2 2 2/missile 1–3 4–6 7–9 1 1 50 Level 1
SRM 4 3 2/missile 1–3 4–6 7–9 2 1 25 Level 1
SRM 6 4 2/missile 1–3 4–6 7–9 3 2 15 Level 1
MRM 10 4 1/missile 1–3 4–8 9–15 3 1 24 Level 2
MRM 20 6 1/missile 1–3 4–8 9–15 7 3 12 Level 2
MRM 30 10 1/missile 1–3 4–8 9–15 10 5 8 Level 2
MRM 40 12 1/missile 1–3 4–8 9–15 12 7 6 Level 2
Rocket Launcher 10 3 1/missile 1–5 6–11 12–18 0.5 1 1 Shot Level 2
Rocket Launcher 15 4 1/missile 1–4 5–9 10–15 1 2 1 Shot Level 2
Rocket Launcher 20 5 1/missile 1–3 4–7 8–12 1.5 3 1 Shot Level 2
Streak SRM 2 2 2/missile 1–3 4–6 7–9 1 1 50 Level 2
Streak SRM 4 3 2/missile 1–3 4–6 7–9 3 1 25 Level 2
Streak SRM 6 4 2/missile 1–3 4–6 7–9 4.5 2 15 Level 2
Narc Missile Beacon 0 1–3 4–6 7–9 5 2 6 Level 2
iNarc Missile Beacon 0 1–4 5–8 9–12 5 3 4 Level 2
Melee Weapons
Hatchet 0 Tons/5 1 Tons/15 Tons/15 Level 1
Mace 0 Tons/4 1 Tons/10 Tons/10 Level 2
Sword 0 (Tons/10)+1 1 Tons/20 Tons/20 Level 2
Artillery Weapons
Arrow IV Launcher 10 20 8 maps 15 15 5 Level 3
Thumper 6 15 21 maps 15 15 20 Level 3
Sniper 10 20 18 maps 20 20 10 Level 3
Long Tom 20 25 30 maps 30 30 5 Level 3
Equipment & Support Systems
Single Heat Sink -1 1 1 Level 1
Anti-Personnel (A-Pod) 0 1D6 (BA/Inf) 0 (Own Hex) 0.5 1 1 Shot Level 2
Artemis IV FCS 0 * 1 1 Level 2
Beagle Active Probe 0 1–4 1.5 2 Level 2
CASE 0 0.5 1 Level 2
Double Heat Sink -2 1 3 Level 2
Laser Heat Sink -2 1 1 Level 2
Guardian ECM 0 1–6 1.5 2 Level 2
MASC 0 Tons/20 Tons/20 Level 2
TAG 0 1–5 6–9 10–15 1 1 Level 2
Light TAG 0 1–3 4–6 7–9 0.5 1 Level 2
Targeting Computer 0 * * * * * Level 2