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== Getting started ==
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Welcome to the <strong>Star League Defense Force ComStar Archive: Codename RED ACTION</strong>.
 
This library documents the history of the Inner Sphere from the inception of humanity as a spacefaring species to the present day, with particular focus on the combat units, conflicts, and individuals of interest.
 
== Categories ==
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! style="background: #759CC9; color: white; font-size: 120%; font-weight: bold; text-align: center; padding: 8px; border: none;" | Most Accessed Archives
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<TopTenPages offset=1>13</TopTenPages>
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* [[:Category: Personalities|Personalities]]
 
* [[Vehicles and Infantry]]
 
* [[Weapons and Technology]]
 
* [[States and Factions]]
 
* [[Units and Organizations]]
 
* [[:Category: Star Systems|Star Systems]]
 
* [[History and Timelines]]
 
== Game Rules==
 
* [[:Category: Game Rules|Game Rules and Mechanics]]
 
{{InfoboxRules
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'''Game Rules'''
<p style="margin-top: 6px; margin-bottom: 0;">Boxes in this format contain game rules for Red Action. Information presented in this format are rules as written, compared to the lore text in boxes that do not contain a blue background.
 
<p style="margin-top: 6px; margin-bottom: 0;">Also, while these rules are similar to other systems, there are differences specific to this rules set that do not carry over to those other systems.</p>
}}
 
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'''ARCHIVE ACCESS COUNT: {{NUMBEROFVIEWS}}'''
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Latest revision as of 21:29, 20 July 2026

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Welcome to the Star League Defense Force ComStar Archive: Codename RED ACTION.

This library documents the history of the Inner Sphere from the inception of humanity as a spacefaring species to the present day, with particular focus on the combat units, conflicts, and individuals of interest.

Categories

Most Accessed Archives

Game Rules

Game Rules

Boxes in this format contain game rules for Red Action. Information presented in this format are rules as written, compared to the lore text in boxes that do not contain a blue background.

Also, while these rules are similar to other systems, there are differences specific to this rules set that do not carry over to those other systems.

ARCHIVE ACCESS COUNT: 36,845